New Units + Improvements


Added two units this week:

  • ๐Ÿ‘ต Soothsayer - Casts regeneration on the most injured nearby units, and cures Poisons
  • ๐Ÿ˜ˆ Cultist - Reduces nearby enemies' stats and curses whoever hurts them. Curses will deal damage-over-time until either the Cultist or their enemy is dead

Improvements, bug fixes and new stuff:

  • ๐Ÿ‘พ Added new groups of mixed and matched enemies
  • ๐Ÿฐ Color units based on their squad's color (Black = friendly, blue = hostile, beige = neutral villagers, etc.)
  • ๐Ÿ’ฐ Scavengers no longer automatically attract nearby loot, but gain XP from the player looting
  • ๐Ÿ† Quests tracking improvements:
    • ๐Ÿ“ˆ A quest's vector line can be highlighted in the minimap by hovering on it
    • ๐Ÿ‘ฌ Rewarded units are displayed in the quest tracker
  • ๐Ÿž Shaman improvements:
    • ๐Ÿ’€ No longer run into enemies to die
    • ๐ŸŒŠ Added Water Spout spell, which casts when near water
    • ๐Ÿ’š Heal nearby friends' Health
  • โญ• Added range gizmos on the ground for units with AoE effects
  • Added loading tips
  • ๐Ÿ’พ Only save the game when necessary
  • ๐Ÿ—บ Minimap polish, added a North marker
  • ๐Ÿ’€ Some units gained resistance to Poison
  • ๐ŸŽฅ Camera placement improved when close to walls

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