Fixes, improvements and new stuff


It's been a while but I've been doing updates with small tweaks and improvements, as well as new features:

New stuff

  • Mines: some Mines may have a chest containing Iron Ore, Lumber and other goods
  • Windmills may have chests containing edible goods (Mushrooms, herbs, meat, etc.)
  • Added an Assassin's Ring, which cloaks its user and increases their overall stats by 10%
    • Obtained by merging 3 Shadow Rings by an Alchemist
  • New Snake boss - watch out for its tail!
  • Friendly squads now appear on the minimap
  • Wheat fields - they are useless but look kinda pretty
  • Units can be blinded by the setting or rising Sun's light - use at your advantage when attacking!
  • New Unit: the Hunter
    • Ranged unit - shoots slowly but increases damage if hitting a unit of the same type (Combo bonus)

Fixes and improvements

  • UI sounds pass
  • Celebrations VFX when units level up or join the squad
  • Inventory is sorted alphabetically, with the Gold Coins on top
  • Crystal defender squads difficulty increased based on how many Crystals the player has collected
  • Dying and reloading the browser now respawn with a minimal 3-member squad
  • Camera zooms out based on the player's squad spread; it is also smoother
  • Castles, villages and other landmarks spawn on top of a dirt patch

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