Fixes, improvements and new stuff
Raven Company » Devlog
It's been a while but I've been doing updates with small tweaks and improvements, as well as new features:
New stuff
- Mines: some Mines may have a chest containing Iron Ore, Lumber and other goods
- Windmills may have chests containing edible goods (Mushrooms, herbs, meat, etc.)
- Added an Assassin's Ring, which cloaks its user and increases their overall stats by 10%
- Obtained by merging 3 Shadow Rings by an Alchemist
- New Snake boss - watch out for its tail!
- Friendly squads now appear on the minimap
- Wheat fields - they are useless but look kinda pretty
- Units can be blinded by the setting or rising Sun's light - use at your advantage when attacking!
- New Unit: the Hunter
- Ranged unit - shoots slowly but increases damage if hitting a unit of the same type (Combo bonus)
Fixes and improvements
- UI sounds pass
- Celebrations VFX when units level up or join the squad
- Inventory is sorted alphabetically, with the Gold Coins on top
- Crystal defender squads difficulty increased based on how many Crystals the player has collected
- Dying and reloading the browser now respawn with a minimal 3-member squad
- Camera zooms out based on the player's squad spread; it is also smoother
- Castles, villages and other landmarks spawn on top of a dirt patch
Raven Company
Procedural third-person squad-based RPG
Status | In development |
Author | frost914 |
Genre | Role Playing, Adventure |
Tags | Action-Adventure, hardcore, Open World, Procedural Generation, Real time strategy, Retro, Third Person, War |
Languages | English |
More posts
- The Witch88 days ago
- Tiny Optimisations + Nice Castles97 days ago
- Summoners & DragoonsJul 07, 2024
- Story ModeJun 26, 2024
- Latest ChangesMay 24, 2024
- New Units + ImprovementsMay 15, 2024
- Geomancer + other stuffMay 03, 2024
- The ScholarApr 24, 2024
- Town VendorsApr 01, 2024
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