Difficulty Curve


I was looking at early game analytics and realized the game starts EXTREMELY DIFFICULT, so I figured I'd tone things down a bit.

The early missions will have considerably easier enemies. Their overall stats will be reduced to 60%, then to 70% for the following mission, then at 80%, and so on. The overall experience should be much easier early on, then ramp up gradually.

  • Enemy ships' flight speed
  • Enemy ships' torque and veering speeds
  • Enemy ships' projectile damages

Overall difficulty returns to 100% at mission 6 or so.

Also, your ship will be equipped with auto-aiming, auto-firing smart laser turrets, which can be replaced at a Shop.

Leave a comment

Log in with itch.io to leave a comment.