Difficulty Curve
Space Bully » Devlog
I was looking at early game analytics and realized the game starts EXTREMELY DIFFICULT, so I figured I'd tone things down a bit.
The early missions will have considerably easier enemies. Their overall stats will be reduced to 60%, then to 70% for the following mission, then at 80%, and so on. The overall experience should be much easier early on, then ramp up gradually.
- Enemy ships' flight speed
- Enemy ships' torque and veering speeds
- Enemy ships' projectile damages
Overall difficulty returns to 100% at mission 6 or so.
Also, your ship will be equipped with auto-aiming, auto-firing smart laser turrets, which can be replaced at a Shop.
Space Bully
Space battle game with procedurally created missions
Status | In development |
Author | frost914 |
Genre | Simulation, Action, Shooter |
Tags | 3D, Difficult, Low-poly, Procedural Generation, Retro, Singleplayer, space-combat |
Languages | English |
More posts
- The Ships of Space BullyJan 31, 2023
- How to PlayJan 24, 2023
- First batch of tweaks and fixesJan 22, 2023
- Space Bully launch!Jan 21, 2023
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